Hello,
I am trying to simulate the moving boundary for a 2D geometry.
I started with a simple 2D geometry where 1 boundary is moving in the x-direction and 1 boundary in y-direction, but because the boundaries are connected in one point, that point cannot move in x and y in the same time. For this reason i did a filet and the added boundary is moving in x and y.
My problem is that after specifying the velocities for which the boundaries are moving and hit compute, inverted mesh elements appears after 11 seconds. Even if I change the mesh quality the problem is not solved.
Mai I know why is behaving like this and what should I do in order to move the boundary further?
I attached the model for a better view.
I am trying to simulate the moving boundary for a 2D geometry.
I started with a simple 2D geometry where 1 boundary is moving in the x-direction and 1 boundary in y-direction, but because the boundaries are connected in one point, that point cannot move in x and y in the same time. For this reason i did a filet and the added boundary is moving in x and y.
My problem is that after specifying the velocities for which the boundaries are moving and hit compute, inverted mesh elements appears after 11 seconds. Even if I change the mesh quality the problem is not solved.
Mai I know why is behaving like this and what should I do in order to move the boundary further?
I attached the model for a better view.